Improved algorithms for online load balancing
From MaRDI portal
Abstract: We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over servers, and then the environment reveals the load of each server, which determines the computation time of each server for processing the task assigned. After all rounds, the cost of the player is measured by some norm of the cumulative computation-time vector. The cost is the makespan if the norm is -norm. The goal is to minimize the regret, i.e., minimizing the player's cost relative to the cost of the best fixed distribution in hindsight. We propose algorithms for general norms and prove their regret bounds. In particular, for -norm, our regret bound matches the best known bound and the proposed algorithm runs in polynomial time per trial involving linear programming and second order programming, whereas no polynomial time algorithm was previously known to achieve the bound.
Recommendations
Cites work
- An analog of the minimax theorem for vector payoffs
- An online convex optimization approach to Blackwell's approachability
- Applications of second-order cone programming
- Exponentiated gradient versus gradient descent for linear predictors
- On-line load balancing made simple: greedy strikes back
- Online and Random-order Load Balancing Simultaneously
- Online learning and online convex optimization
- Online load balancing of temporary tasks
Cited in
(3)
This page was built for publication: Improved algorithms for online load balancing
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q831807)