Individual equilibrium and learning in processor sharing systems
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Cited in
(28)- Equilibrium arrivals to preemptive queueing system with fixed reward for completing request
- Optimal arrivals to preemptive queueing system
- Optimal routeing in two-queue polling systems
- Strategic routing in heterogeneous discriminatory processor sharing queues
- A game theoretic framework for distributed computing with dynamic set of agents
- Mean-field game approach to admission control of an \(M/M/\infty \) queue with shared service cost
- scientific article; zbMATH DE number 5932241 (Why is no real title available?)
- Monotonicity properties of user equilibrium policies for parallel batch systems
- Stochastic approximation and user adaptation in a competitive resource sharing system
- Asynchronous stochastic approximation and adaptation in a competitive system
- Self-organized criticality in a dynamic game
- On the Nash equilibria for the FCFS queueing system with load-increasing service rate
- Multi-agent learning for engineers
- The efficiency-fairness balance of round robin scheduling
- Dynamic service sharing with heterogeneous preferences
- User equilibria for a parallel queueing system with state dependent routing
- Strategic experimentation in queues
- Social and monopoly optimization in observable queues
- Strategic joining in \(M/M/1\) retrial queues
- Rational joining behavior in a queueing system with abandonments
- scientific article; zbMATH DE number 7042402 (Why is no real title available?)
- Equilibrium Arrivals to Preemptive Queueing System with Fixed and Random Population Size
- Cooperative dynamics and Wardrop equilibria
- Optimal arrivals in a two-server rational random-access system with loss
- Equilibrium prices and flows in the passenger traffic problem
- Equilibrium Strategies for Processor Sharing and Random Queues with Relative Priorities
- Strategic customer behavior in an \(M/M/1\) feedback queue
- Strategic customer behavior and optimal policies in a passenger-taxi double-ended queueing system with multiple access points and nonzero matching times
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