Integration of games and hypergames generated from a class of games
From MaRDI portal
Recommendations
- An interactive integration model of two-person first-level hypergames in multi-conflict situations
- A procedure for analyzing hypergames
- Hypergames and Bayesian games: a theoretical comparison of the models of games with incomplete information
- Integration of hypergame preferences perceived by experts with fuzzy weight assessment
- scientific article; zbMATH DE number 2131740
Cited in
(13)- New interpretation of the core of simple games in terms of voters' permission.
- On consistent coalitions in group decision making with flexible decision makers.
- Meetings in deadlock and decision makers with interperception.
- Constructive hybrid games
- Hypergame theory: a model for conflict, misperception, and deception
- Formulation and applications of hierarchy games
- Playing Hybrid Games with KeYmaera
- An interactive integration model of two-person first-level hypergames in multi-conflict situations
- Games, geometries, languages, processes: the foundations of integral education
- Integration of hypergame preferences perceived by experts with fuzzy weight assessment
- Multi-agent decision system
- A procedure for analyzing hypergames
- Relational dominant strategy equilibrium as a generalization of dominant strategy equilibrium in terms of a social psychological aspect of decision making
This page was built for publication: Integration of games and hypergames generated from a class of games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4363745)