Interval scheduling games
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Cites work
- A model for minimizing active processor time
- Approximation techniques for utilitarian mechanism design
- Batching identical jobs
- Broadcast scheduling, algorithms and complexity
- Congestion games with priority-based scheduling
- Cost-sharing games in real-time scheduling systems
- Decentralized utilitarian mechanisms for scheduling games
- Efficiency of equilibria in restricted uniform machine scheduling with total weighted completion time as social cost
- Fixed interval scheduling: models, applications, computational complexity and algorithms
- Interval scheduling on identical machines
- Interval scheduling: A survey
- Multistage interval scheduling games
- Non-clairvoyant scheduling games
- Note on scheduling intervals on-line
- On the \(k\)-coloring of intervals
- Reducibility among combinatorial problems
- Scheduling games with machine-dependent priority lists
- Scheduling jobs with fixed start and end times
- Selfish bin packing
- Tight bounds for worst-case equilibria
- Truthful approximation mechanisms for restricted combinatorial auctions
- Worst-case equilibria
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