The cubic algorithm for global games with application to pursuit-evasion games (Q1311987)
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English | The cubic algorithm for global games with application to pursuit-evasion games |
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The cubic algorithm for global games with application to pursuit-evasion games (English)
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19 January 1994
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A new algorithm for finding the global minmax or maxmin of a Lipschitz continuous function defined over a cube are presented. Applications to game theory (static and differential games) are discussed. A numerical procedure via the cubic algorithm is constructed to solve an illustrating example of a ship-torpedo collision-avoidance differential game with manoeuvrability constraints.
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Lipschitz continuous function
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collision-avoidance
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manoeuvrability constraints
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