Pursuit evasion game with costly information (Q1337003)

From MaRDI portal
scientific article
Language Label Description Also known as
English
Pursuit evasion game with costly information
scientific article

    Statements

    Pursuit evasion game with costly information (English)
    0 references
    0 references
    0 references
    26 October 1994
    0 references
    This paper is devoted to the study of a pursuit-evasion game in finite- dimensional state space with incomplete (for pursuer) information about state. The dynamic of the evader's (E) position in pursuer's (P) coordinate system is described by the simple-motion equation (1): \(\dot x= v- u- w\), \(x(0)= x_0\), \(x, u, v, w\in \mathbb{R}^n\), where the controls \(u(\cdot)\) of P and \(v(\cdot)\) of E are bounded \((|u|\leq a, |v|\leq b, a> b)\) and \(w\) is a fixed drift, \(|w|\leq a\). It is assumed that for each piece of information about the state P loses the constant time \(\delta\) (the cost function). The target set is a ball \(B(0, R_0)\) centered at 0 with a given radius \(R_0\). Using Pontryagin's approach the set \(C_0\) of all initial states \(x_0\) is constructed, such that there exists a control \(u(\cdot)\) of P which transfers the system (1) from \(x_0\) to the target at time \(\tau> \delta\) with only one observation of the state independently on \(v(\cdot)\) of E. In a recursive way, the set \(C\) of initial conditions \(x_0\) is constructed such that P can drive the system with the previous set \(C_{n- 1}\) using no more than \(n\) observations. Next, by the dynamic programming method, the minimized capture time with fixed number of observation is computed.
    0 references
    0 references
    qualitative games
    0 references
    pursuit-evasion game
    0 references
    finite-dimensional state space
    0 references
    Pontryagin's approach
    0 references
    dynamic programming
    0 references
    0 references
    0 references

    Identifiers