An algorithm for two-dimensional rigidity percolation: The pebble game (Q1375495)

From MaRDI portal
scientific article
Language Label Description Also known as
English
An algorithm for two-dimensional rigidity percolation: The pebble game
scientific article

    Statements

    An algorithm for two-dimensional rigidity percolation: The pebble game (English)
    0 references
    0 references
    0 references
    28 January 1998
    0 references
    In the context of generic rigidity percolation, we show how to calculate the number of internal degrees of freedom, identify all rigid clusters, and locate the overconstrained regions. For a network of \(n\) sites the pebble game has a worst case performance of \(O(n^2)\). In our applications its performance scaled as \(n^{1.15}\) at the rigidity transition, while away from the transition region it grew linearly.
    0 references
    graph rigidity
    0 references
    graph algorithm
    0 references
    vector percolation
    0 references
    floppy modes
    0 references
    network glass
    0 references
    number of internal degrees of freedom
    0 references
    rigid clusters
    0 references
    overconstrained regions
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references