An algorithm for two-dimensional rigidity percolation: The pebble game (Q1375495)

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scientific article; zbMATH DE number 1100740
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    An algorithm for two-dimensional rigidity percolation: The pebble game
    scientific article; zbMATH DE number 1100740

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      An algorithm for two-dimensional rigidity percolation: The pebble game (English)
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      28 January 1998
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      In the context of generic rigidity percolation, we show how to calculate the number of internal degrees of freedom, identify all rigid clusters, and locate the overconstrained regions. For a network of \(n\) sites the pebble game has a worst case performance of \(O(n^2)\). In our applications its performance scaled as \(n^{1.15}\) at the rigidity transition, while away from the transition region it grew linearly.
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      graph rigidity
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      graph algorithm
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      vector percolation
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      floppy modes
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      network glass
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      number of internal degrees of freedom
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      rigid clusters
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      overconstrained regions
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