Connector-breaker games on random boards (Q2040008)

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Connector-breaker games on random boards
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    Connector-breaker games on random boards (English)
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    6 July 2021
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    Summary: By now, the Maker-Breaker connectivity game on a complete graph \(K_n\) or on a random graph \(G\sim G_{n,p}\) is well studied. Recently, \textit{A. London} and \textit{A. Pluhár} [Acta Cybern. 23, No. 3, 921--927 (2018; Zbl 1413.91017)] suggested a variant in which Maker always needs to choose her edges in such a way that her graph stays connected. By their results it follows that for this connected version of the game, the threshold bias on \(K_n\) and the threshold probability on \(G\sim G_{n,p}\) for winning the game drastically differ from the corresponding values for the usual Maker-Breaker version, assuming Maker's bias to be 1. However, they observed that the threshold biases of both versions played on \(K_n\) are still of the same order if instead Maker is allowed to claim two edges in every round. Naturally, this made London and Pluhár ask whether a similar phenomenon can be observed when a \((2:2)\) game is played on \(G_{n,p}\). We prove that this is not the case, and determine the threshold probability for winning this game to be of size \(n^{-2/3+o(1)}\).
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    maker-breaker connectivity game
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    binomial random graph model
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