Self-recognition in teams (Q2280047)
From MaRDI portal
!
This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use the normal view instead:
scientific article; zbMATH DE number 7143981
| Language | Label | Description | Also known as |
|---|---|---|---|
| default for all languages | No label defined |
||
| English | Self-recognition in teams |
scientific article; zbMATH DE number 7143981 |
Statements
Self-recognition in teams (English)
0 references
17 December 2019
0 references
The authors introduce and study the ``null self-recognition'' idea, which occurs when a player who was certain that they were a particular type, privately discovers that they are in fact some other type. To address questions as to how players update their beliefs regarding their partner's type, and beliefs regarding both players' types after self-recognition, they propose a ``sequential reassessment'' rule, in which beliefs concerning each player's type are modified up to a given order. As an initial investigation of its equilibrium consequences, they embed sequential reassessment in a simple model of team production, in which players experience self-recognition when game play begins. The main result, which applies for team projects with uneven task demands, shows how a player's decision to work or avoid can depend solely on whether that player's reassessment of their own type is ``deeper'' or ``shallower'' than their reassessment of their partner's type.
0 references
teams
0 references
non-Bayesian updating
0 references
motivation
0 references
procrastination
0 references
null events
0 references
higher-order beliefs
0 references
0.6885442137718201
0 references
0.6748457551002502
0 references
0.6662083268165588
0 references
0.6612207889556885
0 references
0.6599714159965515
0 references