Computing pure Nash and strong equilibria in bottleneck congestion games (Q378094)

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scientific article; zbMATH DE number 6225200
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    Computing pure Nash and strong equilibria in bottleneck congestion games
    scientific article; zbMATH DE number 6225200

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      Computing pure Nash and strong equilibria in bottleneck congestion games (English)
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      11 November 2013
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      The authors study computational complexity of pure Nash and strong equilibria in bottleneck congestion games. These games properly model the properties of many real-world network routing applications and are known to possess strong equilibria. The authors provide a generic centralized algorithm to compute strong equilibria in polynomial time for many classes of games (matroid or single-commodity). They examine natural improvement dynamics to reach equilibria in polynomial time. They further establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics.
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      bottleneck congestion games
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      computation of strong equilibria
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      improvement dynamics
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