Computing pure Nash and strong equilibria in bottleneck congestion games (Q378094)
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scientific article; zbMATH DE number 6225200
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| English | Computing pure Nash and strong equilibria in bottleneck congestion games |
scientific article; zbMATH DE number 6225200 |
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Computing pure Nash and strong equilibria in bottleneck congestion games (English)
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11 November 2013
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The authors study computational complexity of pure Nash and strong equilibria in bottleneck congestion games. These games properly model the properties of many real-world network routing applications and are known to possess strong equilibria. The authors provide a generic centralized algorithm to compute strong equilibria in polynomial time for many classes of games (matroid or single-commodity). They examine natural improvement dynamics to reach equilibria in polynomial time. They further establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics.
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bottleneck congestion games
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computation of strong equilibria
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improvement dynamics
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0.965259313583374
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0.8705880045890808
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0.8608129024505615
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0.8459587693214417
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0.8381340503692627
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