Impartial games emulating one-dimensional cellular automata and undecidability (Q385042)

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scientific article; zbMATH DE number 6234599
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    Impartial games emulating one-dimensional cellular automata and undecidability
    scientific article; zbMATH DE number 6234599

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      Impartial games emulating one-dimensional cellular automata and undecidability (English)
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      29 November 2013
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      cellular automaton
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      impartial game
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      take-away game
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      rule 110
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      rule 60
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      undecidability
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      triangle-placing games
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      Pascal triangle
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      In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA).NEWLINENEWLINEThe author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games.
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