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Solving Complex Game Problems using Gaussian Processes
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    GPGame
    Solving Complex Game Problems using Gaussian Processes

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      1.2.0
      23 January 2022
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      1.0.0
      10 June 2017
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      1.1.0
      22 March 2018
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      PACKAGES.rds
      9 July 2026
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      1.2.1
      14 November 2025
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      14 November 2025
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      Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.
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