Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated \(2 \times 2\) games (Q430142)

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Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated \(2 \times 2\) games
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    Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated \(2 \times 2\) games (English)
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    20 June 2012
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    conflict
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    coordination
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    turn taking
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    intertemporal cooperation
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