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scientific article; zbMATH DE number 1156311
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scientific article; zbMATH DE number 1156311 |
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26 May 1998
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multithread
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Win32
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Win32GUI
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Win32API
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encapsulation
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object-oriented
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exception handling
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debugging
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mutual exclusion
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starvation
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semaphore
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priority
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deadlock
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process
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kernel
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C++
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pipe
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class
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hierarchy
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DLL
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synchronization
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window
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user interface
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0.7428972125053406
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The book is a comprehensive presentation of multithread programming on Win32 platforms. It is accompanied by a CD-ROM containing all sample programs and complete online documentation for the libraries. The content is organized in 15 chapters covering a great variety of topics, from basic multithread terminology and concepts to complex Win32 GUI applications. The first seven chapters describe the principles of multithreaded operating systems, the Win32 API functions, a wrapper library and some objects useful in multithreaded programming. The chapters 8, 9, and 10 focuses on how to leverage multithreading to write robust, efficient and well-behaved Win32 applications. Chapter 11 covers the use of DLLs in the Win32 environment. Chapters 12 and 13 discusses the complexities involved with graphical user interface (GUI) programming in a multithreaded application. Chapter 14 deals with the issues involved with handling exceptions in multithreaded environment. Chapter 15 presents some tricks and tips useful in debugging multithreaded programs. The book is aimed both at programmers interested to learn mutithreaded programming and experienced programmers interested to know more about Win32 API under Windows 95 and Windows NT.
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