Extremal strategies in non-linear differential games (Q581265)

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Extremal strategies in non-linear differential games
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    Extremal strategies in non-linear differential games (English)
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    1986
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    A game-theoretic problem of guidance is studied for non-linear controlled objects in the case when the control domains of the players depend on the phase coordinates. A procedure for constructing the reference functions of the domains of accessibility by the objects in question is described under specified conditions. The conditions under which the reference functions of the domains of accessibility are differentiable with respect to the initial position are given. The results obtained make it possible to use the rule of extremal aiming to solve the guidance problem. A condition of regularity of the game is introduced in the usual manner, and is confirmed by finding a solution to a finite-dimensional extremal problem. It is shown that in the regular case the extremal strategies for the game-theoretic guidance problem form a saddle point.
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    guidance
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    non-linear controlled objects
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    phase coordinates
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    domains of accessibility
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    extremal aiming
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    extremal strategies
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    saddle point
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