Asymptotically optimal pairing strategy for tic-tac-toe with numerous directions (Q612906)
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English | Asymptotically optimal pairing strategy for tic-tac-toe with numerous directions |
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Asymptotically optimal pairing strategy for tic-tac-toe with numerous directions (English)
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16 December 2010
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Summary: We show that there is an \(m = 2n + o(n)\), such that, in the Maker-Breaker game played on \(\mathbb Z^d\) where Maker needs to put at least \(m\) of his marks consecutively in one of \(n\) given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of \textit{K. Kruczek} and \textit{E. Sundberg} [Electron. J. Comb. 15, No.~1, Research Paper N42, 6 p. (2008; Zbl 1160.91008)] who showed that such a pairing strategy exists if \(m \geqslant 3n\). A simple argument shows that m has to be at least \(2n + 1\) if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.
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