Splitting graphs when calculating Myerson value for pure overhead games. (Q703208)
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scientific article; zbMATH DE number 2125850
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| English | Splitting graphs when calculating Myerson value for pure overhead games. |
scientific article; zbMATH DE number 2125850 |
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Splitting graphs when calculating Myerson value for pure overhead games. (English)
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11 January 2005
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The authors develop splitting graphs when calculating the Myerson value for pure overhead games. A number of strategies and theorems are developed for the problem but no numerical experiments are performed.
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communication situation
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overhead games
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Myerson value
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graphs
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0.7584006190299988
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0.7549139261245728
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0.7407164573669434
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0.7373637557029724
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0.7356141209602356
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