Splitting graphs when calculating Myerson value for pure overhead games. (Q703208)

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Splitting graphs when calculating Myerson value for pure overhead games.
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    Splitting graphs when calculating Myerson value for pure overhead games. (English)
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    11 January 2005
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    The authors develop splitting graphs when calculating the Myerson value for pure overhead games. A number of strategies and theorems are developed for the problem but no numerical experiments are performed.
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    communication situation
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    overhead games
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    Myerson value
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    graphs
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