Constructions for strictly cyclic 3-designs and applications to optimal OOCs with \(\lambda =2\) (Q958756)

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Constructions for strictly cyclic 3-designs and applications to optimal OOCs with \(\lambda =2\)
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    Constructions for strictly cyclic 3-designs and applications to optimal OOCs with \(\lambda =2\) (English)
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    8 December 2008
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    Let \(K\) be a set of positive integers. A \(t\)-wise balanced design (\(t\)BD) is a pair \((X,{\mathcal B})\), where \(X\) is a set of \(V\) points and \(\mathcal B\) is a set of subsets of \(X\) (called blocks), each of cardinality from\(K\), such that every \(t\)-subset of \(X\) is contained in a unique block. An automorphism group of a \(t\)-wise balanced design \((X,{\mathcal B})\) is a pemutation group on \(X\) leaving \(\mathcal B\) invariant. A \(t\)-wise balanced design is said to be cyclic if it admits an automorphism consisting of a cycle of length \(v\). Without loss of generality we can identify \(X\) with \(Z_v\), the additive group of integers modulo \(v\). If the stabilizer of any block of a cyclic \(t\)-wise balanced design is trivial, then the \(t\)-wise balanced design is called strictly cyclic. ``We give some recursive constructions for strictly cyclic 3-designs. Using these constructions we have some infinite families of strictly cyclic Steiner quadruple systems and optimal optical orthogonal codes with weight 4 and index 2. As corollaries, many known constructions for strictly cyclic Steiner quadruple systems and optimal optical orthogonal codes are unified. We also notice that there does not exist an optimal \((n,4,2)\)-OOC for any \(n \equiv 0 \pmod{24}\). Thus we introduce the concept of strictly cyclic maximal packing quadruple systems to deal with the cases of \(n \equiv 0 \pmod{24}\) for \((n,4,2)\)-OOCs. By our recursive constructions, some infinite families are also given on strictly cyclic maximal packing quadruple systems.''
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    3-design
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    strictly cyclic
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    Steiner quadruple system
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    optimal optical orthogonal codes (OOCs)
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    maximal packing quadruple system
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    \(s\)-fan design
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    \(h\) design
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    \(t\)-wise balanced design
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    recursive construction
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