Learning on graphs in the game of Go
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Cited in
(6)- A statistical foundation for machine learning, with application to Go- Moku
- Chess neighborhoods, function combination, and reinforcement learning
- Learning a Go heuristic with Tilde
- Formulations of patterns by a graph model for the game of Go
- PAC-Bayesian pattern classification with kernels. Theory, algorithms, and an application to the game Go.
- Learning to score final positions in the game of Go
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