Local model checking games for fixed point logic with chop
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Logic in computer science (03B70) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Specification and verification (program logics, model checking, etc.) (68Q60) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85) Applications of game theory (91A80)
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(11)- On hierarchically developing reactive systems
- Temporal logic with recursion
- The alternation hierarchy in fixpoint logic with chop is strict too
- Parallel and symbolic model checking for fixpoint logic with chop
- Non-regular fixed-point logics and games
- Model-Checking Games for Fixpoint Logics with Partial Order Models
- A modal fixpoint logic with chop
- Model checking fixed point logic with chop
- Three notes on the complexity of model checking fixpoint logic with chop
- Temporal Logic with Recursion.
- A proof theory of ( -)context-free languages, via non-wellfounded proofs
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