Matrix transforms for computer games and animation.
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to linear algebra (15-01) Linear transformations, semilinear transformations (15A04) Linear equations (linear algebraic aspects) (15A06) Determinants, permanents, traces, other special matrix functions (15A15) Matrices over special rings (quaternions, finite fields, etc.) (15B33) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to numerical analysis (65-01) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01)
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