Moving in a network under random failures: a complexity analysis
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Probability in computer science (algorithm analysis, random structures, phase transitions, etc.) (68Q87) Applications of game theory (91A80) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) 2-person games (91A05) Reliability, testing and fault tolerance of networks and computer systems (68M15) Games involving graphs (91A43)
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Cites work
- scientific article; zbMATH DE number 4124989 (Why is no real title available?)
- scientific article; zbMATH DE number 610968 (Why is no real title available?)
- scientific article; zbMATH DE number 1936673 (Why is no real title available?)
- scientific article; zbMATH DE number 5585443 (Why is no real title available?)
- A game theoretic approach to the analysis of dynamic networks
- Computer Science Logic
- FST TCS 2003: Foundations of Software Technology and Theoretical Computer Science
- Games against nature
- Introducing Reactive Kripke Semantics and Arc Accessibility
- Learning and teaching as a game: A sabotage approach
- Mathematical Foundations of Computer Science 2003
- Mechanizing Mathematical Reasoning
- Stochastic Boolean satisfiability
- The complexity of probabilistic verification
- The complexity of reachability in randomized sabotage games
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