Multi-pass geometric algorithms
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- Multi-pass geometric algorithms
- scientific article; zbMATH DE number 480245
- Multi-core Implementations of Geometric Algorithms
- Progressive geometric algorithms
- Progressive geometric algorithms
- Parallel geometric algorithms for multi-core computers
- Parallel geometric algorithms for multi-core computers
- scientific article; zbMATH DE number 66476
- scientific article; zbMATH DE number 1182929
- scientific article; zbMATH DE number 1006218
Cited in
(29)- Time-space trade-offs for triangulations and Voronoi diagrams
- Space-efficient algorithms for longest increasing subsequence
- Constant work-space algorithms for facility location problems
- Frameworks for designing in-place graph algorithms
- A time-space trade-off for computing the k-visibility region of a point in a polygon
- On constant factors in comparison-based geometric algorithms and data structures
- Memory-constrained algorithms for simple polygons
- Progressive geometric algorithms
- Time-space trade-off for finding the k-visibility region of a point in a polygon
- scientific article; zbMATH DE number 4178631 (Why is no real title available?)
- Space-efficient algorithms for longest increasing subsequence
- Massively parallel entity matching with linear classification in low dimensional space
- Time-space trade-offs for triangulations and Voronoi diagrams
- Reprint of: Memory-constrained algorithms for simple polygons
- Computing a visibility polygon using few variables
- Progressive geometric algorithms
- Prune-and-search with limited workspace
- Space-time trade-offs for stack-based algorithms
- A framework for in-place graph algorithms
- Optimal In-place Algorithms for Basic Graph Problems
- Distribution-sensitive algorithms
- Streaming algorithms for planar convex hulls
- Geometric streaming algorithm with A sorting primitive
- Multi-pass geometric algorithms
- Geometric Streaming Algorithms with a Sorting Primitive
- Sublinear Geometric Algorithms
- Simple multi-pass streaming algorithms for skyline points and extreme points
- Almost optimal superconstant-pass streaming lower bounds for reachability
- A space-time trade-off for computing the visibility polygon in the multi-pass model
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