Narrative planning: compilations to classical planning
Planning the event structure of a story and synthesizing actions for the acting characters is a capability required by many computer programs that need to flexibly interact with humans, e.g. games or tutoring programs. The author shows that this so-called narrative planning proplem can be formulated as a classical problem, in which actions have deterministic effects and the planning system has complete information about the world. In contrast to previous results where it has been claimed that narrative planning requires specific planning algorithms that take into account the intentions of the actions, the author shows how these intentions can be ``compiled-away such that the narrative planning problem can be solved using existing state-of-the-art classical planners.
- Narrative planning: balancing plot and character
- Some aspects of narrative method
- An ASP methodology for understanding narratives about stereotypical activities
- scientific article; zbMATH DE number 1927243 (Why is no real title available?)
- Planning characters' behaviour in interactive storytelling
- scientific article; zbMATH DE number 7315003 (Why is no real title available?)
- scientific article; zbMATH DE number 4189212 (Why is no real title available?)
- On the complexity of the storyplan problem
- Evaluation of automatic generation of basic stories
- Story planning as exploratory creativity: techniques for expanding the narrative search space
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