New Real-Time Simulations of Multihead Tape Units
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Cited in
(13)- Minimizing access pointers into trees and arrays
- An information-theoretic approach to time bounds for on-line computation
- Linear-time string-matching using only a fixed number of local storage locations
- On computation with pulses
- Dynamical recognizers: real-time language recognition by analog computers
- Simulations among multidimensional Turing machines
- Persistence, randomization and parallelization: On some combinatorial games and their applications (abstract)
- On heads versus tapes
- Deque automata, languages, and planar graph representations
- An \(n^{1.618}\) lower bound on the time to simulate one queue or two pushdown stores by one tape
- Reductions and functors from problems to word problems
- Iterative arrays with direct central control
- On two-tape real-time computation and queues
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