Minimizing access pointers into trees and arrays
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Multihead tree machines and multihead multidimensional machines are used to develop new methods for minimizing access pointers into trees and arrays. Every multihead tree machine of time complexity t(n) can be simulated on-line by a tree machine with only two access heads in time \(O(t(n) \log t(n)/\log \log t(n)).\) Every multihead e-dimensional machine of time complexity t(n) can be simulated on-line by a d-dimensional machine with two access heads in time \(O(t(n)^{1+1/d-1/de} \log t(n)).\) The simulation for trees is optimal.
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Cites work
- A fast implementation of a multidimensional storage into a tree storage
- An information-theoretic approach to time bounds for on-line computation
- Analysis of a General Mass Storage System
- scientific article; zbMATH DE number 3473265 (Why is no real title available?)
- scientific article; zbMATH DE number 3303654 (Why is no real title available?)
- New Real-Time Simulations of Multihead Tape Units
- On time versus space. II
- Optimal Dynamic Embedding of Trees into Arrays
- Simulations among multidimensional Turing machines
- Two fast simulations which imply some fast string matching and palindrome-recognition algorithms
- Two-Tape Simulation of Multitape Turing Machines
- Zwei-Band Simulation von Turingmaschinen. (Two-tape simulation of Turing machines)
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