Object-oriented programming using Java. A popular introduction

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This book is an introduction to Object-Oriented Programming (OOP), using JAVA as a prototypical object-oriented programming language. After dealing briefly with the design of algorithms and the programming of large software systems, fundamental issues of object-oriented programming are considered, such as classes, class variables, class methods, and constructors. Control structures such as conditioned branching (if-then), loops, and recursion are introduced, and various data structures are discussed (arrays, queues, stacks, lists). Special OOP-related topics are dealt with such as class inheritance, event handling, persistence of objects, and the programming of graphical user interfaces. Throughout, the book many concrete programming examples are discussed which illustrate various programming language constructs and program design principles. Also included are two case studies, one dealing with robot simulation, the other with a sliding game application. The book also contains various exercises the solutions to which are provided in the appendix.












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