Online Square Packing
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Abstract: We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as they arrive, minimizing the resulting height. Just like in the classical game of Tetris, each square must be moved along a collision-free path to its final destination. In addition, we account for gravity in both motion (squares must never move up) and position (any final destination must be supported from below). A similar problem has been considered before; the best previous result is by Azar and Epstein, who gave a 4-competitive algorithm in a setting without gravity (i.e., with the possibility of letting squares "hang in the air") based on ideas of shelf-packing: Squares are assigned to different horizontal levels, allowing an analysis that is reminiscent of some bin-packing arguments. We apply a geometric analysis to establish a competitive factor of 3.5 for the bottom-left heuristic and present a 34/13=2.615...-competitive algorithm.
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Cites work
- scientific article; zbMATH DE number 1433426 (Why is no real title available?)
- An improved lower bound for on-line bin packing algorithms
- Multidimensional on-line bin packing: Algorithms and worst-case analysis
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- On Two Dimensional Packing
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- Packing rectangles in a strip
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- TETRIS IS HARD, EVEN TO APPROXIMATE
Cited in
(11)- Online removable square packing
- Online Mixed Packing and Covering
- Improved bound for online square-into-square packing
- scientific article; zbMATH DE number 2090003 (Why is no real title available?)
- On-line grid-packing with a single active grid
- Online square packing with gravity
- Two dimensional strip packing with unloading constraints
- Online rules for container stacking
- scientific article; zbMATH DE number 2098192 (Why is no real title available?)
- Approximation and Online Algorithms
- Packing rectangles in a strip
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