Open geometry. OpenGL + advanced geometry. Incl. 1 CD-ROM

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The book offers an excellent introduction into geometric graphics programming with C++. The authors present an object-oriented software package called Open Geometry. It is included on a CD-Rom, which is added to the book. In the first chapters the authors give an introduction into C++ programming and describe basic geometric objects and hierarchies used by their software. Then they study animations of scenes, boundary representations of objects (including texture mapping) and solids. A chapter on Boolean operations is followed by an introduction into plane kinematics. A list of interesting surfaces (spiral surfaces, cyclides etc.) and a short overview of data exchange possibilities of the program conclude the book. Many examples invite the reader to learn 3D-graphics programming with C++ and help to generate own programs including this geometric library. It is open to further applications which can be built on the solid basis of the OpenGL software. A precise geometric way of thinking offers a very intuitive approach to this field.





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