Optimal Search on Some Game Trees
From MaRDI portal
Recommendations
Cited in
(39)- Game tree searching by min/max approximation
- A game tree with distinct leaf values which is easy for the alpha-beta algorithm
- Searching minimax game trees under memory space constraint
- Optimal comparison strategies in Ulam's searching game with two errors
- Game tree algorithms and solution trees
- Decision trees for function evaluation: simultaneous optimization of worst and expected cost
- Non-depth-first search against independent distributions on an AND-OR tree
- Applying genetic algorithms to game search trees
- Independent distributions on a multi-branching AND-OR tree of height 2
- Eigen-distribution on random assignments for game trees
- Finding optimal satisficing strategies for and-or trees
- Optimal depth-first algorithms and equilibria of independent distributions on multi-branching trees
- The eigen-distribution for multi-branching weighted trees on independent distributions
- Searching game trees under a partial order
- On tree search algorithms
- Optimal strategy in games with chance nodes
- Experimental Analysis of the Probability Method
- AWT: Aspiration with Timer Search Algorithm in Siguo
- On the complexity of searching game trees and other recursion trees
- scientific article; zbMATH DE number 67462 (Why is no real title available?)
- A Game Tree Search by Probability Method
- Bounded branching process and and/or tree evaluation
- A SEARCH GAME WITH TRAVELING COST ON A TREE
- Equilibrium points of an AND-OR tree: under constraints on probability
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information
- Uniqueness of optimal randomized algorithms for balanced AND-OR trees
- On the problem of solving multimove games under time deficit
- A parallel search game
- OPTIMAL STRATEGY IN “GUESS WHO?”: BEYOND BINARY SEARCH
- Algorithms – ESA 2004
- Average probe complexity in quorum systems
- Game chains
- Partial order bounding: A new approach to evaluation in game tree search
- The equilibria of independent distributions on unbalanced game trees
- Randomized vs. deterministic decision tree complexity for read-once Boolean functions
- Randomized query composition and sabotage complexity
- The distributional complexity of game trees over correlated distributions and independent distributions
- The complexity of a simple stochastic OR-tree model in which ``directional search is bad
- A randomized competitive algorithm for evaluating priced AND/OR trees
This page was built for publication: Optimal Search on Some Game Trees
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3765270)