Game tree searching by min/max approximation
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Publication:1096402
DOI10.1016/0004-3702(87)90004-XzbMath0633.68080OpenAlexW2014969765MaRDI QIDQ1096402
Publication date: 1988
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0004-3702(87)90004-x
Related Items (6)
Best-first minimax search ⋮ A Bayesian approach to relevance in game playing ⋮ Two-agent IDA* ⋮ Improving heuristic mini-max search by supervised learning ⋮ Strategies anticipating a difference in search depth using opponent-model search ⋮ An analysis of the conspiracy numbers algorithm
Cites Work
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- A minimax algorithm better than alpha-beta?
- An investigation of the causes of pathology in games
- An analysis of alpha-beta pruning
- A minimax algorithm better than alpha-beta? Yes and no
- Pathology on game trees revisited, and an alternative to minimaxing
- A comparison of minimax tree search algorithms
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