Pathology on game trees revisited, and an alternative to minimaxing
From MaRDI portal
Publication:1837547
DOI10.1016/S0004-3702(83)80011-3zbMath0507.68064MaRDI QIDQ1837547
Publication date: 1983
Published in: Artificial Intelligence (Search for Journal in Brave)
Searching and sorting (68P10) Search theory (90B40) Artificial intelligence (68T99) Decision theory for games (91A35)
Related Items
Game tree searching by min/max approximation, Asymptotic properties of level-regular decision trees with randomly evaluated leaves, Conspiracy numbers for min-max search, An incremental negamax algorithm, A Bayesian approach to relevance in game playing, Benefits of using multivalued functions for minimaxing, When is it better not to look ahead?, Independent-valued minimax: Pathological or beneficial?, Is real-valued minimax pathological?, Limited lookahead in imperfect-information games, On game graph structure and its influence on pathology, Partial order bounding: A new approach to evaluation in game tree search, Two-agent IDA*, From State-of-the-Art Static Fleet Assignment to Flexible Stochastic Planning of the Future, The multi-player version of minimax displays game-tree pathology, Unifying single-agent and two-player search, A study of decision error in selective game tree search, Bias and pathology in minimax search
Cites Work
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