A Bayesian approach to relevance in game playing
DOI10.1016/S0004-3702(97)00059-3zbMATH Open0904.68075OpenAlexW2028295039MaRDI QIDQ1127355FDOQ1127355
Publication date: 13 August 1998
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0004-3702(97)00059-3
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utilityBayesian modeldecision theorygame theorygraphical modelrelevancegame treesdirected searchevaluation functiongame tree searchcomputer chessrational searchcomputer game playingcomputer Othellometareasoningutility guided search
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Cited In (16)
- The effect of mobility on minimaxing of game trees with random leaf values
- Cross-layer security design for encrypted CPS based on modified security signalling game
- Unifying single-agent and two-player search
- A pattern classification approach to evaluation function learning
- Algorithms – ESA 2004
- Partial order bounding: A new approach to evaluation in game tree search
- Error propagation in game trees
- Probability-based game tree pruning
- Experimental Analysis of the Probability Method
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information
- Improving heuristic mini-max search by supervised learning
- A Game Tree Search by Probability Method
- A Skat Player Based on Monte-Carlo Simulation
- Bargaining with limited computation: Deliberation equilibrium
- Qualitative simulation of temporal concurrent processes using time interval Petri nets
- Selecting evaluation functions in opponent-model search
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