A Bayesian approach to relevance in game playing
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Publication:1127355
DOI10.1016/S0004-3702(97)00059-3zbMath0904.68075OpenAlexW2028295039MaRDI QIDQ1127355
Publication date: 13 August 1998
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0004-3702(97)00059-3
utilityrelevancegame theorydecision theoryBayesian modelmetareasoninggame tree searchcomputer chessevaluation functiongraphical modelgame treesdirected searchrational searchcomputer game playingcomputer Othelloutility guided search
Related Items (7)
Partial order bounding: A new approach to evaluation in game tree search ⋮ The effect of mobility on minimaxing of game trees with random leaf values ⋮ Improving heuristic mini-max search by supervised learning ⋮ Bargaining with limited computation: Deliberation equilibrium ⋮ On Monte-Carlo tree search for deterministic games with alternate moves and complete information ⋮ Unifying single-agent and two-player search ⋮ Qualitative simulation of temporal concurrent processes using time interval Petri nets
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- Monte-Carlo approximation algorithms for enumeration problems
- The Complexity of Enumeration and Reliability Problems
- Expected time bounds for selection
- Experiments With Some Programs That Search Game Trees
- On the Regularity of a General Method of Summation
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