A minimax algorithm better than alpha-beta? Yes and no
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Publication:1837546
DOI10.1016/S0004-3702(83)80010-1zbMATH Open0507.68063OpenAlexW1971037297WikidataQ29544250 ScholiaQ29544250MaRDI QIDQ1837546FDOQ1837546
Authors: Igor Roizen, Judea Pearl
Publication date: 1983
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0004-3702(83)80010-1
Search theory (90B40) Searching and sorting (68P10) Artificial intelligence (68T99) Decision theory for games (91A35)
Cites Work
- Title not available (Why is that?)
- An analysis of alpha-beta pruning
- Asymptotic properties of minimax trees and game-searching procedures
- Title not available (Why is that?)
- On the branching factor of the alpha-beta pruning algorithm
- The solution for the branching factor of the alpha-beta pruning algorithm and its optimality
- A minimax algorithm better than alpha-beta?
- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
- A comparison of minimax tree search algorithms
Cited In (9)
- Best-first fixed-depth minimax algorithms
- Trends in game tree search
- Game tree searching by min/max approximation
- Asymptotic properties of level-regular decision trees with randomly evaluated leaves
- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
- Conspiracy numbers for min-max search
- A game tree with distinct leaf values which is easy for the alpha-beta algorithm
- Game tree algorithms and solution trees
- A generalization of alpha-beta and \(SSS^*\) search procedures
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