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Trends in game tree search

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Publication:6560188
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DOI10.1007/BFB0037408zbMATH Open1541.68119MaRDI QIDQ6560188FDOQ6560188


Authors: Arie de Bruin, Wim Pijls Edit this on Wikidata


Publication date: 21 June 2024





Recommendations

  • Best-first fixed-depth minimax algorithms
  • A general framework for minimax search in game trees
  • scientific article; zbMATH DE number 1927212
  • A generalization of alpha-beta and \(SSS^*\) search procedures
  • Best-first minimax search


Mathematics Subject Classification ID

Searching and sorting (68P10) Nonnumerical algorithms (68W05) Algorithmic game theory and complexity (91A68)


Cites Work

  • An analysis of alpha-beta pruning
  • On the branching factor of the alpha-beta pruning algorithm
  • A minimax algorithm better than alpha-beta?
  • A faster alternative to \(SSS^*\) with extension to variable memory
  • A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
  • A generalization of alpha-beta and \(SSS^*\) search procedures
  • A minimax algorithm better than alpha-beta? Yes and no


Cited In (1)

  • Artificial intelligence for games





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