Best-first fixed-depth minimax algorithms
From MaRDI portal
Recommendations
Cites work
- A comparison of minimax tree search algorithms
- A faster alternative to \(SSS^*\) with extension to variable memory
- A generalization of alpha-beta and SSS^* search procedures
- A minimax algorithm better than alpha-beta?
- A minimax algorithm better than alpha-beta? Yes and no
- An analysis of alpha-beta pruning
- Asymptotic properties of minimax trees and game-searching procedures
- Conspiracy numbers for min-max search
- Depth-first iterative-deepening: An optimal admissible tree search
- Game tree algorithms and solution trees
- scientific article; zbMATH DE number 42543 (Why is no real title available?)
- scientific article; zbMATH DE number 46977 (Why is no real title available?)
- Proof-number search
- The solution for the branching factor of the alpha-beta pruning algorithm and its optimality
Cited in
(30)- A generalization of alpha-beta and SSS^* search procedures
- A general framework for minimax search in game trees
- Strategies anticipating a difference in search depth using opponent-model search
- A solution to the GHI problem for best-first search
- Sokoban: Improving the search with relevance cuts
- Unifying single-agent and two-player search
- An effective two-level proof-number search algorithm
- Best-first minimax search
- Eigen-distribution on random assignments for game trees
- Improving best-reply search
- Method of outer approximations and adaptive approximations for a class of matrix games
- scientific article; zbMATH DE number 4162314 (Why is no real title available?)
- Extended Null-Move Reductions
- scientific article; zbMATH DE number 16320 (Why is no real title available?)
- scientific article; zbMATH DE number 67462 (Why is no real title available?)
- Two-agent IDA*
- scientific article; zbMATH DE number 1759672 (Why is no real title available?)
- MCTS-minimax hybrids with state evaluations
- Structured best arm identification with fixed confidence
- scientific article; zbMATH DE number 1927212 (Why is no real title available?)
- scientific article; zbMATH DE number 4001519 (Why is no real title available?)
- scientific article; zbMATH DE number 2088035 (Why is no real title available?)
- Proof-Number Search and Its Variants
- The \(PN^{*}\)-search algorithm: Application to tsume-shogi
- Partial order bounding: A new approach to evaluation in game tree search
- Games solved: Now and in the future
- Trends in game tree search
- Artificial intelligence for games
- A faster alternative to \(SSS^*\) with extension to variable memory
- Tuning evaluation functions by maximizing concordance
This page was built for publication: Best-first fixed-depth minimax algorithms
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2676580)