Two-agent IDA*
From MaRDI portal
Recommendations
Cites work
- A comparison of minimax tree search algorithms
- A minimax algorithm better than alpha-beta?
- An analysis of alpha-beta pruning
- Conspiracy numbers for min-max search
- Depth-first iterative-deepening: An optimal admissible tree search
- Game tree searching by min/max approximation
- scientific article; zbMATH DE number 4162295 (Why is no real title available?)
- scientific article; zbMATH DE number 3657150 (Why is no real title available?)
- scientific article; zbMATH DE number 3559037 (Why is no real title available?)
- scientific article; zbMATH DE number 783783 (Why is no real title available?)
- Pathology on game trees revisited, and an alternative to minimaxing
- Practical issues in temporal difference learning
- Qubic: 4 × 4 × 4 Tic-Tac-Toe
- Real-time heuristic search
Cited in
(2)
This page was built for publication: Two-agent IDA*
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4421276)