An analysis of alpha-beta pruning
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Cites work
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Cited in
(96)- The *-minimax search procedure for trees containing chance nodes
- A quantitative analysis of the alpha-beta pruning algorithm
- A generalization of alpha-beta and SSS^* search procedures
- Game tree searching by min/max approximation
- Asymptotic properties of level-regular decision trees with randomly evaluated leaves
- Statistical heuristic search
- Conspiracy numbers for min-max search
- Pattern knowledge and search: The SUPREM architecture
- Benefits of using multivalued functions for minimaxing
- Pruning algorithms for multi-model adversary search
- A minimax algorithm better than alpha-beta?
- Asymptotic properties of minimax trees and game-searching procedures
- The last player theorem
- Parallelism in alpha-beta search
- An investigation of the causes of pathology in games
- A game tree with distinct leaf values which is easy for the alpha-beta algorithm
- The efficiency of the alpha-beta search on trees with branch-dependent terminal node scores
- On the branching factor of the alpha-beta pruning algorithm
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- Proof-number search
- An analysis of the conspiracy numbers algorithm
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- Non-depth-first search against independent distributions on an AND-OR tree
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- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
- A minimax algorithm better than alpha-beta? Yes and no
- Pathology on game trees revisited, and an alternative to minimaxing
- A comparison of minimax tree search algorithms
- On the nature of pathology in game searching
- Error analysis in minimax trees
- An effective two-level proof-number search algorithm
- Pruning with improving sequences in lazy functional programs
- Solving \(8\times 8\) Domineering
- On pruning search trees of impartial games
- Integrating formal specifications into applications: the ProB Java API
- Best-first minimax search
- Independent distributions on a multi-branching AND-OR tree of height 2
- Optimistic minimax search for noncooperative switched control with or without dwell time
- Eigen-distribution on random assignments for game trees
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- From State-of-the-Art Static Fleet Assignment to Flexible Stochastic Planning of the Future
- Two-agent IDA*
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- Equilibrium points of an AND-OR tree: under constraints on probability
- New results for Domineering from combinatorial game theory endgame databases
- Uniqueness of optimal randomized algorithms for balanced AND-OR trees
- Optimistic Monte Carlo tree search with sampled information relaxation dual bounds
- Proof-Number Search and Its Variants
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- An AI-aided algorithm for multivariate polynomial reconstruction on Cartesian grids and the PLG finite difference method
- Monte Carlo tree search for dynamic shortest-path interdiction
- Alpha-beta pruning verified (invited talk)
- A faster alternative to \(SSS^*\) with extension to variable memory
- Game-theoretic analysis of adversarial decision making in a complex socio-physical system
- The complexity of pure maxmin strategies in two-player extensive-form games
- The distributional complexity of game trees over correlated distributions and independent distributions
- Alpha-Beta Pruning
- Multi-player alpha-beta pruning
- Linguistic geometry approach for solving the cops and robber problem in grid environments
- General branch and bound, and its relation to A^* and AO^*
- Error propagation in game trees
- Solving multistage quantified linear optimization problems with the alpha-beta nested Benders decomposition
- The complexity of a simple stochastic OR-tree model in which ``directional search is bad
- A randomized competitive algorithm for evaluating priced AND/OR trees
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