Pruning algorithms for multi-model adversary search
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Cites work
- An analysis of alpha-beta pruning
- Depth-first iterative-deepening: An optimal admissible tree search
- scientific article; zbMATH DE number 4162309 (Why is no real title available?)
- scientific article; zbMATH DE number 48544 (Why is no real title available?)
- scientific article; zbMATH DE number 67443 (Why is no real title available?)
- scientific article; zbMATH DE number 3063363 (Why is no real title available?)
- Multi-player alpha-beta pruning
Cited in
(9)- Limitations of learning in automata-based systems
- Strategies anticipating a difference in search depth using opponent-model search
- Multi-cut -pruning in game-tree search
- Probabilistic opponent-model search
- Special issue: Heuristic search and computer game playing
- Modeling emotions and reason in agent-based systems
- Automatic move pruning for single-agent search
- Multi-player alpha-beta pruning
- Selecting evaluation functions in opponent-model search
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