Multi-player alpha-beta pruning
DOI10.1016/0004-3702(91)90082-UzbMATH Open0716.90105OpenAlexW2120858222MaRDI QIDQ753695FDOQ753695
Authors: Richard E. Korf
Publication date: 1991
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0004-3702(91)90082-u
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alpha-beta pruningminimax searchasymptotic branching factornon-cooperative, perfect-information games
Analysis of algorithms and problem complexity (68Q25) Searching and sorting (68P10) Computational methods for problems pertaining to operations research and mathematical programming (90-08) Parallel algorithms in computer science (68W10) (n)-person games, (n>2) (91A06)
Cites Work
Cited In (11)
- Pruning algorithms for multi-model adversary search
- On pruning search trees of impartial games
- Title not available (Why is that?)
- Title not available (Why is that?)
- An analysis of the full alpha-beta pruning algorithm
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- The multi-player version of minimax displays game-tree pathology
- Two-agent IDA*
- Searching game trees under a partial order
- Title not available (Why is that?)
- Multi-cut \(\alpha \beta\)-pruning in game-tree search
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