Multi-cut -pruning in game-tree search
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Publication:1589514
DOI10.1016/S0304-3975(00)00081-5zbMATH Open0954.68057MaRDI QIDQ1589514FDOQ1589514
Authors: T. A. Marsland, Yngvi Björnsson
Publication date: 12 December 2000
Published in: Theoretical Computer Science (Search for Journal in Brave)
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Cites Work
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- Probability-based game tree pruning
- Multi-player alpha-beta pruning
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- Extended Null-Move Reductions
- Temporal difference learning applied to game playing and the results of application to Shogi
- D* Extra Lite: a dynamic A* with search-tree cutting and frontier-gap repairing
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