Yngvi Björnsson

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List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
Case-based subgoaling in real-time heuristic search for video game pathfinding
Journal of Artificial Intelligence Research
2010-11-10Paper
Dynamic control in real-time heuristic search
 
2009-04-28Paper
Monte-Carlo Tree Search Solver
Computers and Games
2009-02-12Paper
ENHANCED REALIZATION PROBABILITY SEARCH
New Mathematics and Natural Computation
2009-01-28Paper
Dead Cell Analysis in Hex and the Shannon Game
Graph Theory in Paris
2007-03-05Paper
Solving \(7\times 7\) hex with domination, fill-in, and virtual connections
Theoretical Computer Science
2006-03-20Paper
Multi-cut \(\alpha \beta\)-pruning in game-tree search
Theoretical Computer Science
2000-12-12Paper


Research outcomes over time


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