Yngvi Björnsson
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List of research outcomes
This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!
| Publication | Date of Publication | Type |
|---|---|---|
| Case-based subgoaling in real-time heuristic search for video game pathfinding Journal of Artificial Intelligence Research | 2010-11-10 | Paper |
| Dynamic control in real-time heuristic search | 2009-04-28 | Paper |
| Monte-Carlo Tree Search Solver Computers and Games | 2009-02-12 | Paper |
| ENHANCED REALIZATION PROBABILITY SEARCH New Mathematics and Natural Computation | 2009-01-28 | Paper |
| Dead Cell Analysis in Hex and the Shannon Game Graph Theory in Paris | 2007-03-05 | Paper |
| Solving \(7\times 7\) hex with domination, fill-in, and virtual connections Theoretical Computer Science | 2006-03-20 | Paper |
| Multi-cut \(\alpha \beta\)-pruning in game-tree search Theoretical Computer Science | 2000-12-12 | Paper |
Research outcomes over time
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