Enhancements for multi-player Monte-Carlo tree search
DOI10.1007/978-3-642-17928-0_22zbMATH Open1316.68142OpenAlexW2109554237MaRDI QIDQ3073774FDOQ3073774
Authors: J. A. M. Nijssen (Pim), Mark H. M. Winands
Publication date: 11 February 2011
Published in: Computers and Games (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-17928-0_22
Recommendations
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) (n)-person games, (n>2) (91A06) Experimental studies (91A90) Combinatorial games (91A46)
Cited In (5)
- Scalable Online Planning for Multi-Agent MDPs
- Pruning playouts in Monte Carlo tree search for the game of Havannah
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- An Analysis of UCT in Multi-player Games
- Multi-cut \(\alpha \beta\)-pruning in game-tree search
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