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Pruning playouts in Monte Carlo tree search for the game of Havannah

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Publication:1989573
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DOI10.1007/978-3-319-50935-8_5zbMATH Open1398.91121OpenAlexW2559788100MaRDI QIDQ1989573FDOQ1989573


Authors: Joris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos Edit this on Wikidata


Publication date: 26 October 2018


Full work available at URL: https://doi.org/10.1007/978-3-319-50935-8_5




Recommendations

  • Improving Monte-Carlo tree search in Havannah
  • Biasing Monte-Carlo simulations through RAVE values
  • Using evaluation functions in Monte-Carlo tree search
  • Enhancements for multi-player Monte-Carlo tree search
  • PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH


Mathematics Subject Classification ID

(n)-person games, (n>2) (91A06) Combinatorial games (91A46)



Cited In (6)

  • Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problems
  • Playout policy adaptation with move features
  • Biasing Monte-Carlo simulations through RAVE values
  • Improving Monte-Carlo tree search in Havannah
  • Enhancements for multi-player Monte-Carlo tree search
  • Multi-cut \(\alpha \beta\)-pruning in game-tree search





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