PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH
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(36)- Using deep convolutional neural networks in Monte Carlo tree search
- Monte Carlo tree search with robust exploration
- Pruning playouts in Monte Carlo tree search for the game of Havannah
- Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problems
- On Monte Carlo tree search for weighted vertex coloring
- A game-based approximate verification of deep neural networks with provable guarantees
- Reasoning about uncertain parameters and agent behaviors through encoded experiences and belief planning
- Controlling sub-tournaments: easy or hard problem? Theoretical vs. practical analysis
- Optimized look-ahead tree policies: a bridge between look-ahead tree policies and direct policy search
- Efficiency of static knowledge bias in Monte-Carlo tree search
- Investigating the limits of Monte-Carlo tree search methods in computer Go
- MoHex 2.0: a pattern-based MCTS hex player
- Combinatorial multi-armed bandits for real-time strategy games
- Scalability and parallelization of Monte-Carlo tree search
- Computational experiments with the RAVE heuristic
- Score bounded Monte-Carlo tree search
- Node-expansion operators for the UCT algorithm
- Adaptive playouts for online learning of policies during Monte Carlo tree search
- An analysis for strength improvement of an MCTS-based program playing Chinese dark chess
- A program for progressive chess
- Using evaluation functions in Monte-Carlo tree search
- VOI-aware MCTS
- Amazons Discover Monte-Carlo
- Monte-Carlo Tree Search Solver
- MCTS-minimax hybrids with state evaluations
- scientific article; zbMATH DE number 6860770 (Why is no real title available?)
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information
- Nonasymptotic Analysis of Monte Carlo Tree Search
- Scalable Online Planning for Multi-Agent MDPs
- Optimistic Monte Carlo tree search with sampled information relaxation dual bounds
- HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO
- MONTE CARLO GO CAPTURING TACTIC SEARCH
- Artificial intelligence for games
- A dual GCN-MCTS framework for yield-aware scheduling in multistage manufacturing
- Multi-armed bandits with episode context
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