Experiments With Some Programs That Search Game Trees
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(22)- A generalization of alpha-beta and SSS^* search procedures
- A Bayesian approach to relevance in game playing
- A minimax algorithm better than alpha-beta?
- Asymptotic properties of minimax trees and game-searching procedures
- An analysis of alpha-beta pruning
- The efficiency of the alpha-beta search on trees with branch-dependent terminal node scores
- Problem representations and formal properties of heuristic search
- On the branching factor of the alpha-beta pruning algorithm
- The multi-player version of minimax displays game-tree pathology
- Proof-number search
- Searching minimax game trees under memory space constraint
- Probabilistic opponent-model search
- Special issue: Heuristic search and computer game playing
- A comparison of minimax tree search algorithms
- Best-first minimax search
- An admissible and optimal algorithm for searching AND/OR graphs
- The technology chess program
- An algorithm to generate prime implicants and its application to the selection problem
- Applying the minimax rule over graphs which are not trees
- The \(PN^{*}\)-search algorithm: Application to tsume-shogi
- A world-championship-level Othello program
- Using Chunking to solve chess pawn endgames
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