Optimal pebble motion on a tree
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(10)- A linear time algorithm for the feasibility of pebble motion on trees
- Feasibility of motion planning on acyclic and strongly connected directed graphs
- A linear-time algorithm for the feasibility of pebble motion on trees
- On Complete S-Reachable Graphs
- Efficient algorithms for the 2-gathering problem
- Multi-color pebble motion on graphs
- Motions of a connected subgraph representing a swarm of robots inside a graph of work stations
- Efficient algorithms for the 2-gathering problem
- Token Swapping on Trees
- On reachability in graphs with obstacles
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