Multi-agent pathfinding on strongly connected digraphs: feasibility and solution algorithms
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Cites work
- A linear-time algorithm for the feasibility of pebble motion on trees
- A stabilizing algorithm for finding biconnected components
- Complexity of token swapping and its variants
- Conflict-based search for optimal multi-agent pathfinding
- Constrained motion planning and multi-agent path finding on directed graphs
- Feasibility of Motion Planning on Directed Graphs
- Feasibility of motion planning on acyclic and strongly connected directed graphs
- Multi-color pebble motion on graphs
- Optimal pebble motion on a tree
- Push and rotate: a complete multi-agent pathfinding algorithm
- Solving multi-agent path finding on strongly biconnected digraphs
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