Parallel rendering of fractal surfaces
Fractal surfaces are a useful modeling technique for terrain in computer graphics. Although an algorithm exists for ray tracing (Mandelbrot) fractal surfaces, the technique is computationally very expensive. The large degree of parallelism inherent in the problem suggests the use of parallel architectures for generating these images. We describe a parallel rendering algorithm for shared memory MIMD machines which takes advantage of image coherence to reduce computation. This algorithm has, on a Sequent Balance 21000 with 20 processors, demonstrated a near-linear speedup. We examine the possible synchronization bottlenecks by statically assigning different numbers of CPU's to sections of the screen.
- Fractional Brownian Motions, Fractional Noises and Applications
- scientific article; zbMATH DE number 3585754 (Why is no real title available?)
- scientific article; zbMATH DE number 3794378 (Why is no real title available?)
- On the geometry of homogeneous turbulence, with stress on the fractal dimension of the iso-surfaces of scalars
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