Michael Thielscher

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List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
Game description language and dynamic epistemic logic compared
Artificial Intelligence
2021-11-02Paper
Perceptual context in cognitive hierarchies
(available as arXiv preprint)
2020-06-04Paper
General game playing with imperfect information
Journal of Artificial Intelligence Research
2020-01-03Paper
Skeptical query-answering in Constrained Default Logic
Practical Reasoning
2019-04-29Paper
A systematic solution to the (de-)composition problem in general game playing2017-07-18Paper
scientific article; zbMATH DE number 6519684 (Why is no real title available?)2015-12-11Paper
Representing and reasoning about game strategies
Journal of Philosophical Logic
2015-04-23Paper
Simulation of action theories and an application to general game-playing robots
Advances in Knowledge Representation, Logic Programming, and Abstract Argumentation
2015-02-04Paper
Logical-epistemic foundations of general game descriptions
Studia Logica
2014-06-19Paper
General game playing
Synthesis Lectures on Artificial Intelligence and Machine Learning
2014-05-15Paper
A general first-order solution to the ramification problem with cycles
Journal of Applied Logic
2014-04-17Paper
Representing and reasoning about the rules of general games with imperfect information
Journal of Artificial Intelligence Research
2014-03-24Paper
Evaluating answer set clause learning for general game playing
Logic Programming and Nonmonotonic Reasoning
2013-10-10Paper
Implementing belief change in the situation calculus and an application
Logic Programming and Nonmonotonic Reasoning
2013-10-10Paper
Automated verification of state sequence invariants in general game playing
Artificial Intelligence
2012-11-15Paper
A language for default reasoning about actions
Correct Reasoning
2012-07-23Paper
ALPprolog - a new logic programming method for dynamic domains
Theory and Practice of Logic Programming
2011-08-16Paper
A unifying action calculus
Artificial Intelligence
2011-06-17Paper
Translating general game descriptions into an action language
Lecture Notes in Computer Science
2011-05-19Paper
A multiagent semantics for the game description language
Communications in Computer and Information Science
2010-10-06Paper
Action programming languages.
Synthesis Lectures on Artificial Intelligence and Machine Learning
2010-07-28Paper
KI 2003: Advances in Artificial Intelligence
Lecture Notes in Computer Science
2010-03-03Paper
Putting ABox updates into action
Frontiers of Combining Systems
2010-01-07Paper
A declarative agent programming language based on action theories
Frontiers of Combining Systems
2010-01-07Paper
Answer Set Programming for Single-Player Games in General Game Playing
Logic Programming
2009-07-24Paper
Iterated belief revision, revised
Artificial Intelligence
2009-07-09Paper
Multi-Agent FLUX for the Gold Mining Domain (System Description)
Lecture Notes in Computer Science
2009-01-20Paper
A Fluent Calculus Semantics for ADL with Plan Constraints
Logics in Artificial Intelligence
2008-10-27Paper
Reinforcement Belief Revision
Journal Of Logic And Computation
2008-10-09Paper
Handling Implication and Universal Quantification Constraints in FLUX
Principles and Practice of Constraint Programming - CP 2005
2008-09-09Paper
Logic-based agents and the frame problem: a case for progression2006-01-24Paper
FLUX: A logic programming method for reasoning agents
Theory and Practice of Logic Programming
2005-10-18Paper
Reasoning robots. The art and science of programming robotic agents
Applied Logic Series
2005-08-11Paper
scientific article; zbMATH DE number 2090520 (Why is no real title available?)2004-08-12Paper
scientific article; zbMATH DE number 2084416 (Why is no real title available?)2004-08-09Paper
scientific article; zbMATH DE number 2077142 (Why is no real title available?)2004-07-01Paper
scientific article; zbMATH DE number 2063028 (Why is no real title available?)2004-03-29Paper
Ramification and causality
Artificial Intelligence
2003-07-30Paper
scientific article; zbMATH DE number 1882058 (Why is no real title available?)2003-03-13Paper
scientific article; zbMATH DE number 1882063 (Why is no real title available?)2003-03-13Paper
From situation calculus to fluent calculus: State update axioms as a solution to the inferential frame problem
Artificial Intelligence
2002-07-24Paper
The qualification problem: A solution to the problem of anomalous models
Artificial Intelligence
2002-07-24Paper
scientific article; zbMATH DE number 1696832 (Why is no real title available?)2002-01-28Paper
The concurrent, continuous fluent calculus
Studia Logica
2001-10-14Paper
scientific article; zbMATH DE number 1487808 (Why is no real title available?)2001-03-22Paper
Challenges for action theories
Lecture Notes in Computer Science
2000-05-11Paper
scientific article; zbMATH DE number 1748588 (Why is no real title available?)2000-01-01Paper
Agents in proactive environments
Journal Of Logic And Computation
1999-06-28Paper
Reasoning about actions: steady versus stabilizing state constraints
Artificial Intelligence
1999-01-12Paper
Explicit and implicit indeterminism reasoning about uncertain and contradictory specifications of dynamic systems
The Journal of Logic Programming
1997-10-23Paper
scientific article; zbMATH DE number 928018 (Why is no real title available?)1997-02-03Paper
On the completeness of SLDENF-resolution
Journal of Automated Reasoning
1997-01-27Paper
Default reasoning by deductive planning
Journal of Automated Reasoning
1996-07-14Paper
On prediction in Theorist
Artificial Intelligence
1994-01-13Paper


Research outcomes over time


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